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Kim Zolciak — Gambling addiction

It’s a Saturday night in lockdown London and I have nothing better to do other than research some tea on our Bravo housewives and rewatch classic reruns of the Real Housewives of Atlanta (season 3 is HISTORY).
Kim Zolciak became the subject of my research (well, more like digging) and I noticed she was consistently linked to rumours of having a gambling addiction. Unfortunately, the Daily Mail seemed to be the only other source which obtained a detailed amount of information, primarily from Don’t Be Tardy S08E03 ‘Nirvana, Nevada’ (I can’t believe this show has 8 seasons?). I was curious, so I streamed the episode.
When the Biermann family first arrived on an RV road trip to Las Vegas, their suite was luxurious and spacious. Kim quickly went on to mention she’d barely be in the room because she knew she wouldn’t sleep and instead, spend all night long in the casino. Well, she was right.
Long story short, Kim shows all signs of having a severe gambling addiction. She sacrificed 11 hours of sleep (and it didn’t seem like a sufficient amount of time for her) choosing to stay up all night (from an RV road trip with her family to Las Vegas) switching from the gaming machines, poker, cards — anything that was gambling. Brielle didn’t get any sleep either and kept Kim company all night. In the show, Kim was seen throwing $100 in the machines repeatedly.
Kroy had a strict curfew of their RV to departure LV at 08:00 to visit the Grand Canyon. It was 07:58 and Kim’s eyes were hypnotised by the slot machines and she was snappy to anyone (Kroy) that reminded her that they’d have to leave soon. Understandably, he was getting frustrated. She referred to gambling as her ‘therapy’ and a ‘slice of heaven’. Kroy said he doesn’t know any therapist that would recommend 11 hours spent on an activity. Sources are saying she has spent about $250,000 on gambling and is therefore likely to be crippling in debt. Kim reportedly then went onto purchase thousand dollar scratch cards.
The producers asked Kim’s younger children (sorry, I don’t know their names but they seemed maybe age 5 and 8?) if they knew what Kim was doing. Her child responded ‘yes, it’s where she goes to get money.’
At the end of the episode, the producers also asked if Kim managed to win big — or leave empty handed. She hesitated and then said neither, she’s more or less the same in terms of her financial status. Kroy snorted and then Kim looked away from the camera and drank from a red cup.
Side note: Brielle questioned if a rock formation within the canyon was a volcano, to which her mother responded, “Just be pretty, honey.”
TL:DR: Kim a history of a gambling addiction and this is evident on S08E03 Don’t Be Tardy. I watched, so you don’t have to. She’s fixated on gambling and spent 11 hours with Brielle doing it, it’s her main focus of the trip to Las Vegas. Her husband is finding difficulty controlling her habits and she cannot balance her family time and her gambling time. It seems as if she lost more than she won and reportedly has a debt of $250,000.
EDIT: thank you so much for the award! 🤗❤️
submitted by theyellowscriptures to BravoRealHousewives [link] [comments]

Missing/Murdered/Disappeared: Vanished from East Texas, 2000-2020

Hello friends. Per a request, here is a running list of those who have gone missing in East Texas. As a journalist in this area, these are the individuals I have noticed as part of the missing groups I frequent. Please feel free to direct me to more. As it is my line of work, I care deeply. Some of these individuals I know about, some I do not know much about. There are many more, but this first post is just the time range of 2000-2020. I will do other time periods if there is interest, although older cases are harder to track.
They are organized alphabetically.
Albright, Alwin- last seen 7/6/19 walking away from his home on Scott Street in Gilmer in Upshur County. He is 74 years old with grey hair and blue eyes. He’s 5’10” and 250 pounds. He was last seen wearing a red shirt and blue jeans. Mr. Albright has medical issues and is without the medications he needs. There is a $1000 reward for information regarding his whereabouts. Anyone with information should contact the Upshur County Sheriff.
Alvarado, Eric “Slow”- Last seen 11/20/18. Disappeared from Atlanta, Texas, he is 6’5” and 180 pounds. He was 32 years old, and now would be 34. He was last seen wearing camouflage pajama pants, a white t-shirt, and a gray zip-up jacket. He also may have the glasses he was wearing. He has tattoos on his arms, chest and neck. There is a $10,000 reward for information on his whereabouts. Anyone with information should contact the Atlanta, TX police.
Birdwell, Jerrod- Last seen 1/6/14. Missing from Tyler, Jerrod was 17 at the time he disappeared. His height is listed as 5’5” and weight as 170 pounds, but he may have grown. He is white, with short black hair and brown eyes. There are no more details available about him. Anyone with information should contact the Smith County Sheriff.
Boehm, Frederick “Lil Joe” Joseph- Last seen 1/25/01. 6’0”, 130 pounds, white male with hazel eyes and brown hair missing from Marshall. He has a rebel flag tattoo on his upper arm. His sister Jolene is searching for answers and offering a $5000 reward. Anyone with information should contact the Harrison County Sheriff.
Cannon, Heather Danielle- Last seen 8/27/09. The 15-year-old disappeared from Athens, Texas. Authorities believe she left of her own accord, and she was last seen in the company of her biological father, Jerral Allen Whitley. Whitley refused to take a polygraph test after Heather's disappearance and was later incarcerated in Florida for drug offenses and grand theft. He was imprisoned for 18 months before being released in October 2014. Police have since completed excavations of a property on County Road 4837, near Larue. Anyone with information should contact the Henderson County Sheriff.
Childress, Antoinette Renee- Last seen 10/13/15. Missing from Henderson at her trailer home. About a month before Childress went missing, her sister, Patricia Nichols, began receiving strange Facebook messages from her. The first message said there was an emergency and Childress needed her phone number. Three weeks later Nichols got another message that just said "Sister where are I, what's going on." On October 6, Nichols got a voice message from Childress's Facebook account. The message said something about guardian angels, but the voice wasn't Childress's. Nichols left home after that and didn't return until November 6, by which time Childress was missing.
Two women contacted Nichols after Childress's disappearance and said they knew what had happened to her. The women stated Childress had been involved in using and selling drugs, and gotten some bad people angry, and was tortured and killed as a result. This information has not been verified.
Childress was seeing Felipe Villanueva at the time of his disappearance. He is considered a person of interest in her case and has multiple warrants for his arrest on drug-related charges and driving without a license. His current whereabouts are unknown and it's unclear whether he's still in the area.
A few days after Childress was reported missing, police found her car being driven by a man in Henderson. He was arrested on an unrelated charge, and stated Childress had sold him the vehicle, something her family finds difficult to believe.
Childress has a warrant out for her arrest, but she's considered a missing person rather than a fugitive. Childress had just gotten off probation at the time and was trying to clean up her life. Her case remains unsolved and foul play is suspected. Anyone with information should call the Henderson County Sheriff
Combs, Donnie “Bon Jovi” and Cynthia Arnold (went missing together)- The pair was last seen 9/26/18 in Linden, near Atlanta, Texas in Cass County. Combs called Arnold and asked her to come pick him up in Cass Countyand she left home to do so. A little while later she contacted her mother and said Combs hadn't arrived and she was still waiting at the meeting spot. Neither of them has ever been heard from again. A few days after they were last seen, Arnold's truck was found abandoned and burned in Marion County, Texas. While Kevin Dewayne Shepard Jr. and his uncle, Gary Edward Shepard were charged in Oct. 2020 with capital murder of the pair, their bodies have never been found. They face the death penalty if convicted. Anyone with information should contact the Cass County Sheriff.
Culberson, Larry- Last seen 9/4/13. Larry went missing from his home on County Road 4320 in Emory. Larry had been having some medical issues shortly before his disappearance. Larry was last known to be wearing camouflage-style gray pants, a white T-shirt and he might be wearing high-top tennis shoes. He was 56 at the time of his disappearance. An extensive search was conducted in the area without any result. His medical condition causes him to walk with a limp. Anyone with information should contact the Rains County Sheriff.
Dunn, Hartford Hunter- Last seen 8/5/04. Vanished from his home in the 200 block of Private Road 4002 in Marshall in the early morning hours, his daughter said she woke up at 7:30 a.m. and found the door open and her father gone. At 76 years old, he was in the beginning years of dementia. He has not been seen since. Anyone with information should contact the Marshall Police.
Flint, Kimberly Carter- Last seen 9/29/18. Kim’s car was found partially crashed and abandoned in the roadway of State Highway 154 near the rural community of Rekaw, in Rusk County. Her purse ID, as well as other possessions, were at her home, according to Kim’s son James. Picture evidence of the wreck shows damage to the front and side panel of the grey four-door sedan. "The vehicle it was found still in the roadway partially crashed," her son said. "She just wasn't there." Two searches, both immediately after the crash and 170 days later, turned up nothing. A witness believes he saw her speaking with someone in a white pickup truck, but as any local knows… there are a lot of white pickup trucks in East Texas. Kim was featured on “The Vanished Podcast.” Anyone with information should contact the Rusk County Sheriff.
Farrell, Justin Kyle- Last seen 05/11/04. Farrell disappeared from Nacogdoches, Texas. In March 2015, his skeletal remains were found near Cushing in Nacogdoches County, Texas. They were identified in April 2015. Farrell's death remains under investigation and has not yet been ruled a homicide. Anyone with information should contact the Nacogdoches County Sheriff.
Fleisher, Steven Miller- Last seen 9/14/16. Missing from Troup, he was last seen around 6:15 a.m. in the 1200 block of Noble Street. Police say Fleisher did not take any of his belongings with him and his family has been unable to contact him. He was 53 years old at the time of his disappearance. Anyone with information should contact the Smith County Sheriff.
Flores, Lydia- Last seen 10/11/20. Reported missing on Oct. 19 by her Shreveport, LA boyfriend, who said he had not heard from her since Oct. 11. She is a 40-year-old Hispanic female, and has two tattoos: a barbed wire on her bicep and a playboy bunny on her lower back. She is 5’1” and 115 pounds. She has brown eyes and auburn hair. She is from Longview, but anyone with information should contact the Shreveport Police Department.
Franklin, Johnny William- Last seen 10/21/08. The black male, 5'9" tall and 150 pounds was last seen in Tyler. His vehicle was located in a church parking lot at 3009 N. Grand Ave. on October 21, but police said they saw no signs of foul play. He was 53 at the time of his disappearance. Anyone with information should contact the Smith County Sheriff.
Gallegos, Veronica- Last seen 01/11/05. Missing from Gun Barrel City at the age of 19, Her live-in boyfriend said she packed a suitcase and left; he speculated she'd returned to her native Mexico. She has never been heard from again. Gallegos left behind her purse, her Mexican identification and her six-month-old child. Her boyfriend is considered a person of interest in her case and has stopped cooperating with investigators. Foul play is possible in her disappearance, but few details are available in her case. Anyone with information should contact the Henderson County Sheriff.
Gipson, Tyress- last seen 8/22/20. Missing from Jacksonville, Texas in Cherokee County, Tyress had just turned 18 and graduated. He is 6’0” and weighs 180 pounds. He has tattoos of the name “Lavance,” “BG$” and prayer hands. He is an African American man, wears his hair in dreads, and has braces. Anyone with information should contact the Jacksonville Police Department.
Gutierrez, Marquita Leanna- Last seen 11/11/19. Some report her as missing out of Canton, while others report her as missing out of Wood County. Marquita Gutierrez was reported missing after borrowing her mom's pickup that morning to go to a doctor's appointment, but the doctor's office said she never showed up. Her husband told police she was last seen in the Dallas area and was possibly heading toward Laredo. Her husband has been named a person of interest in her case. Anyone with information should contact the Wood County Sheriff
Hunt, Shirley Mae- last seen 6/17/07. Missing from Henderson, Shirley was last seen walking on County Road 454 near her home in rural Rusk County. She had alzheimers at the time of her disappearance. She is 5’4”, 140 pounds with hazel eyes, white hair and a partial denture plate. She wears eyeglasses with a gold wire frame, and was 72 at the time of her disappearance. Sheriff’s deputies believe she got in someone’s car, due to scent dog tracking. Anyone with information should contact the Rusk County Sheriff.
Jackson, Cole Duane- last seen 07/13/06. Missing from Timpson, Jackson was last seen near FM 1645 and CR 4230. The truck he was driving came out of a private pasture and rammed into a fence. He stopped and spoke to the elderly man who owned the land. Jackson apologized and said he would pay $120 for the damage, but said he had to run to get away from the "bad people" who were chasing him. He abandoned his Dodge half-ton pickup with minor damage and left his two inhalers, which he needed, in the vehicle. The driver’s side door was open and the truck was still in four-wheel drive. Jackson's wife was three months pregnant with their first child at the time he went missing. Anyone with information should contact the Shelby County Sheriff.
Lee, Anthony Tyrone- last seen 6/25/11. Anthony was planning to go to the rodeo with his mother on the evening of June 25. When his mother came to pick him up for the rodeo, she found his home deserted. The ironing board was set up with the clothes Lee had planned to wear to the rodeo. His pants were on the ironing board with one leg dangling, as if he'd been interrupted while ironing and left in a hurry. His mother said he would not leave the house in his “house shoes” (a very East Texas thing lol) and he had $600 untouched in his bank account. About three weeks after Lee was reported missing, his mother got strange phone calls. A "death song" played on the line, then someone said, "that's what he gets for snitching." His mother noted that he had been associated with a known drug dealer and this person had wrecked Lee's car about a week before Lee disappeared. Anyone with information should contact the Texas Department of Public Safety (State Troopers).
Marshall, Kimberly Ann- last seen 3/17/17 after she spent one night in the Salvation Army womens’ shelter in Tyler, Texas. She was never seen again. Thirty-one years old at the time, Kimberly had cuts and scars on her arms, wrists and back. She also has upper dentures. She is 5’5” and approximately 105 pounds, although she fluctuates in weight. She has brown hair and brown eyes. Few details are available about her. Anyone with information should contact the Tyler Police Department.
Martin, David Michael- last seen 1/14/10. He was a truck driver based in Sand Springs, Oklahoma, and came home to Louisiana most weekends to visit his family. On January 14, Martin called to say he wouldn't make it home that weekend because his truck had broken down. He never contacted his loved ones again. The last person known to have seen him was the mechanic in Longview, Texas whom Martin took his truck to for repairs. They had dinner together, then Martin said he was going to wait on a friend to get truck parts. The mechanic left to do more work on the truck. Martin has never been heard from again. Anyone with information should contact the Sand Springs Police.
Martinez, Gregoria Jacobo- last seen 8/13/09. Martinez was last seen in Nacogdoches. She was born in Mexico and was living in the United States without documents at the time of her disappearance. Her two young children, both of whom are U.S. citizens, and they were visiting their grandmother in Mexico when Martinez disappeared. She had asked the father of one of her children for money to help bring her children home from Mexico. He agreed to meet her and lend her money shortly before she disappeared.Martinez planned to go to the Nacogdoches County courthouse on July 13 to pick up copies of her children's birth certificates, but she never arrived there. She has never been heard from again. She was reported missing on July 16. That same day, her vehicle was found abandoned on the side of County Road 525, near the intersection of U. S. Highway 59 south. There were no obvious indications of a struggle at the scene. Martinez may have gotten a ride south with a truck driver in order to find her children; however, her family never saw her. Both the fathers of her children have been questioned and neither of them have been named as suspects. Authorities believe Martinez was taken against her will. Anyone with information should contact the Texas Department of Public Safety (State Troopers).
Marquez, Erin Raquel- last seen 8/30/14. The 17-year-old disappeared as she was leaving the Longview Baptist Church in Hallsville, near Longview. She has long dark hair that was dyed red, and 5’6”, 130 pounds, and has brown eyes. Anyone with information should contact the Harrison County Sheriff.
McKay, Melissa Darling- last seen 6/10/11. At 1:35 a.m., Melissa walked out of the Choctaw Casino in Grant, Oklahoma with a white male companion, Jeremy Upchurch, of Lamar TX and was never seen again. Upchurch continues to be a person of interest due to his criminal background. Properties in Oklahoma, Delta and Lamar counties were searched, but came up empty. I can’t find an independent source to corroborate, but a personal conversation I had with law enforcement indicates they have found her vehicle in Oklahoma and presume she is dead, possibly due to drug involvement. Anyone with information should contact the Hopkins County Sheriff or Sulphur Springs Police.
Meadows, Beverly Lofton- Last seen 12/26/08. Beverly walked away from the Community Cares Nursing Home in the 200 block of west Merritt Street in Marshall, Texas and has never been seen again. Meadows had lived in the nursing home for about six years prior to her disappearance. She was supposed to wear an identification bracelet that would have activated the nursing home's door alarms, but she took it off before she left. She left without taking any personal belongings. Her mother, who lives 15 miles from the nursing home, believes Meadows was trying to walk to her residence. She was 48 years old at the time of her disappearance, 5’3”, and 240 pounds with short brown hair. She requires daily medication, and she doesn't have her medicine with her. Anyone with information should contact the Marshall Police.
Morton, Sheila- last seen 6/2/14. Missing from Center, Texas, Sheila’s behavior and personality changed drastically in the weeks leading up to her disappearance, according to her mother Joan. She had recently quit a restaurant job she had for seven years, moved out of her residence, and began hanging out with an old group of friends. Additionally, the last purchase Sheila was known to make was for a 9mm handgun, which was left behind when she disappeared. She was last seen at her ex-boyfriend’s house. Her phone was turned off the same day she vanished, and she has never been seen or heard from again. Sheila’s family members do not believe she would voluntarily leave her son behind. Anyone with information should contact the Angelina County Sheriff.
Pierce, Ashley- last seen 3/10/20. Disappeared from the Longview area, she is 5’3” and has a Hello Kitty tattoo on her thigh and a scorpion on her shoulder. She has long brown hair. Anyone with information should contact the Gregg County Sheriff.
Salazar, Rosemary “Rose” Rodriguez- Last seen 10/6/19. Attended a family birthday party at the Golden Corral in Kilgore, and was supposed to report to work the next morning at the Kilgore Walmart, but no-show, no-called. She has several distinctive tattoos, including a heart with a fishing hook, a deathly hallow, and the inscription “my person” next to a rose. She is a 5’4”, 185 pound Hispanic woman with brown eyes and brown hair, and it is not known what she was wearing when she disappeared. Her lime green 2014 Chevrolet Sonic is also missing. Anyone with information should contact the Gregg County Sheriff.
Stewart, Harry Edward- Last seen 11/30/11. Harry was traveling from Springtown, Texas to Alabama and was last seen in Hallsville, Texas. His age was 65 and he is white, 5’10”, and weighs about 170 pounds. Sheriff’s deputies determined he was driving when he hit something and had to leave his vehicle after his radiator overheated. Harry told the responding officer he would wait at the Dairy Queen on Farm-to-Market Road 450 near mile marker 604 for a ride. He was never seen again.
Thompson, Lauren Colvin- Last seen 1/10/19. At 1:53 p.m., Lauren made a frantic but coherent call to her mother. At 2:01 p.m., Lauren called 911 and told Panola County dispatch she was being followed. The call lasted for 21 minutes before disconnecting. Lauren’s family says it “abruptly ended,” police say the “cell phone died.” Lauren’s phone and shoe were found in the Rock Hill community, a rural area with less than 200 residents and more than 2000 acres of woods. A search by multiple law enforcement agencies turned up nothing. A $10,000 reward is offered for information on Lauren’s whereabouts. Anyone with information should contact the Panola County Sheriff.
Tidwell, James “Jimmy” Lamar- Last seen 2/15/12. Family members found his rural cabin in Rusk County abandoned, and later found his vehicle abandoned on Farm Road 95, approximately five miles from his home, without a battery. "I do not believe for one minute that he left this property of his own free will," his sister Lynn Akin said. The road was a route he took frequently. He was 58 at the time of his disappearance. The truck showed no signs of foul play, according to Sheriff’s deputies. Anyone with information should contact the Rusk County Sheriff.
Valdovinos, Gustavo Baldovi- Last seen 7/11/12. Missing from his maternal aunt's home on Houston Street in Tyler. He told his family he was an alcoholic and had decided to go into treatment, and he left with a group of people who promised to get him some help. The group he left with is described as a Caucasian male and two Caucasian females driving a white Chevrolet Z71 or Silverado pickup truck. Anyone with information should contact the Smith County Sheriff.
Wells, Brandi- Last seen 8/3/06. Was leaving the Graham Central Station nightclub in Longview at around 12:30 a.m. Her damaged car was found on Interstate 20 near the Brownsboro exit with her personal belongings inside. She was wearing rust-colored gaucho pants and a floral tube top, and is 4’11, 130 pounds with blonde hair and blue eyes. She was 23 in 2006, she would be 36 now. She was featured on Investigation Discovery’s “Disappeared.” Anyone with information should contact the Henderson County Sheriff.
Witt, Jana Mann- last seen 8/17/05. Missing from Glen Rose in Somervell County, Ms. Witt displayed personality changes several weeks prior to her disappearance. She has also gone by the names Jana Holstin, Jana Howard and Jana Branch. She was 44 years of age at the time of her disappearance, and 5’3”, 160 pounds with blue eyes and dyed red hair. The missing persons database notes that foul play is possible. Anyone with information should contact the Somervell County Sheriff.
Sources: News reports, Charley Project, Missing Eight East Texas and more
https://www.news-journal.com/news/local/police-searching-for-husband-of-missing-wc-woman/article_7c5144ee-8434-5e12-9829-360d060c510a.html
https://www.ketk.com/news/vanished-hartford-hunter-dunn/
https://www.panolawatchman.com/news/still-no-answers-in-lauren-thompson-case-a-year-after-she-went-missing-from-panola/article_07d707bc-4d15-11ea-8c84-af4fb2d30b79.html
submitted by liberty285code6 to UnresolvedMysteries [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1986
1987
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Summary of AEW Angles and Storylines leading into Full Gear, with links to Video

Here is a relatively quick summary of the major angles leading into Full Gear. Links to AEW's Youtube, Twitter and Instagram with highlights and clips of what is going on. I'm including other angles that I feel might end up being relevant to Full Gear, but am not attempting to summarize everything.
The Buy In: Serena Deeb (NWA Women’s Champion) vs Allisyn Kay
Summary: Serena Deeb is a wrestling veteran, very skilled in the ring, who has just become the NWA champion, in addition to being an AEW wrestler. Allisyn Kay, a former NWA Champion, wants her old title belt back.
John Silver vs. Orange Cassidy
Summary: Orange Cassidy is a lazy wrestler who can go toe to toe with the best, if he bothers to try. John Silver, a member of the Dark Order, is a little bundle of hyperactive aggression. Orange Cassidy took on the leader of the Dark Order, Mr. Brodie Lee for the TNT championship. While Mr. Brodie Lee won, the Dark Order, and John Silver in particular, want to punish Cassidy for even trying in the first place.
This will be a pretty comedic match, by two people who are genuinely good in the ring.
TNT Title: Cody Rhodes (TNT Champion) vs. Darby Allin
Summary: Cody is the son of legendary wrestler Dusty Rhodes, a charming talker and face of the company. He is the TNT Champion. Darby Allin is a reckless daredevil. They have faced off often over the past year, with Cody barely managing to win every time. Will Darby finally win over Cody?
World Tag Team Titles: FTR (AEW Tag Team Champions) vs. The Young Bucks
Stipulation: If the Bucks lose, they can never challenge for the Tag Team belts again.
Summary: FTR are arrogant brawlers who say they're the best tag team in the world, and they have the AEW Tag Team titles to prove it. The Young Bucks are arrogant high-fliers who say they're the best tag team in the world. They've both been arguing over who is the best for years, and now finally get to prove it. Previously, FTR messed with the Young Bucks by manipulating Hangman Adam Page, taking the Bucks out of the last title match, and the Bucks are still upset about it.
Women's World Title: Hikaru Shida (c) vs. Nyla Rose
Summary: Hikaru Shida is the AEW Women's champion, who had been doing an open challenge for her title. Nyla Rose is a bruiser of a beast, loving to slam women through tables. She's recently gotten Vickie Guererro as her manager. Nyla lost her world title to Shida earlier this year, and has been waiting for a rematch.
World Title Eliminator Tournament Final: Kenny Omega vs. Hangman Page
Summary: Kenny Omega and Hangman Adam Page until recently were tag team champions. Hangman's bad decisions lead to their defeat at the hands of FTR. Now Kenny wants to go back to being a singles star, and Adam Page feels abandoned and hurt. Can the sad drunken cowboy beat his former partner, one of the best wrestlers on the planet? Winner of this match gets a shot at the World Championship.
The saga of Kenny Omega and Hangman Adam Page is one of the best storylines in wrestling to date. The first chunk of it is summarized here, and the second chunk was summarized by me here.
I am not including the Being The Elite segments here too, even though Hangman has been doing some REALLY good work there, because they are really tied up with other plots and hard to summarize briefly.
Chris Jericho vs. MJF
Stipulation: If MJF wins, he can join The Inner Circle.
Summary: Chris Jericho is a raging egotistical rock star, and leads the villainous Inner Circle. MJF is a spoiled egotistical rich guy, with a massive bodyguard in Wardlow. MJF wants to join the Inner Circle, but has to beat Chris Jericho to prove he has what it takes.
Elite Deletion: Matt Hardy vs. Sammy Guevara
Summary: Matt Hardy, a legend in the ring, has been trying to get Sammy Guevara to reach his full potential by leaving Chris Jericho's side. Sammy doesn't want an old man telling him what to do. They've been feuding for months now, with both of them getting injured along the way. It really needs to end.
This will be a cinematic match, filmed at the Hardy Compound.
AEW World Title "I Quit" Match: Jon Moxley (AEW Champion) vs. Eddie Kingston
Summary: Jon Moxley is a tough bastard, who spent years in the WWE, and beat Chris Jericho to become the AEW World Champion earlier this year. Eddie Kingston has been an indie wrestler for years, struggling to make ends meet before recently joining AEW. Eddie thinks Moxley is a sell out. Moxley thinks Eddie has become bitter and jealous. Once friends, now they're going to practically murder each other in the ring.
NOTE: The promos that both Moxley and Kingston are giving are PHENOMENAL.
submitted by mugenhunt to SquaredCircle [link] [comments]

Unleashed pt. 45

Some words from u/eruwenn and I. Enjoy?
First / Prev / Next

 

  Chae’Sol stood at the centre of a large command deck, meticulously peeling the protective film from his new captain’s chair. The sensation of the slow but steady yielding of the film, the sweeping line following the contours of the seat in flowing curves; it was incredibly satisfying. Finally, with one last gentle pull, the last of his chair was uncovered and he stood back to admire his throne. Aside from the freshness of the seating itself, there were shiny new holo displays, touch sensors, and comms relays that were within easy reach of his seated fingertips. This ship would be the jewel in any fleet, a prototype Dreadnought made by the infamous Bardul of Shi’an. The Gowe Military faction had run into financial problems, and it had been left unpaid and unclaimed. What sorcery Kadir had used to find it, and purchase it, he did not know.
His comms unit beeped and Danyd’s voice came through. “Chae’S-” -He grumbled incoherently- “Captain, we’re ready to get underway.”
The Niham turned and sat back on his pristine chair, swinging his long legs over the armrest. “That was quick, Chief Engineer Ef’Yto
Danyd grunted at the use of his title. “Aye, these Awakened are efficient bastards.” The Satryn looked around at the enormous engineering bay. The entirety of the Porkchop Express could comfortably sit inside, and two of them could likely squeeze in. “Plus, this thing has never been used; feels weird not having anything to work on. It’s state of the art, and I’m having to read the manuals on half the new systems.”
Chae’Sol laughed, looking around at the Awakened as they were preparing their workstations. “Yeah, this command deck is a little intimidating. Even the Niham Armada didn’t have ships like this. There are fifteen weapons stations here, what in Tulseria’s name were the Gowe planning to do with this thing?”
“No idea.” The chief engineer walked to the large seat in front of his new work terminal, and hopped up onto it. The protective covering squeaked. “This thing has more firepower than half their fleet, it must have been something big. We’re lucky Kadir found out about the graveyard of unclaimed ships from one of his contacts.”
The newly-minted captain swung his legs down and sat up, straightening his black uniform and white collar. “That’s another thing: how does he have so many contacts? I was in the Tulseria-damned military, and I had no idea they would sell us fighters and weapons.”
“I know the feeling.” Danyd watched a junior engineer – Lily, an Awakened who wore a headband in her silver hair that sported long Kittran ears on it – begin running diagnostics on the Hoban Field Generator. “I'm aware he got the automated weapons for the system port from my people, somehow. As for how he accomplishes all he does, I think his time working with that fancy Anatidae councillor opened more than a couple of doors for him.”
Chae’Sol stood, running his fingers through his perfect hair. “Doors, windows, rear entrances and damned secret portals, all leading to a dark realm of shady deals and supplies. We have an Imperium Capital Ship for Tulseria’s sake! Nobody knows where he got it, or where he’s now hidden it.” He looked at his holo display, noting the specks springing blinking into existence as the other ships of Federation origin came to life. “Let’s just be glad he’s on our side.”
The chief engineer tugged at the green collar to his uniform. “Our side used to be a damn sight smaller.” Lily had finished her diagnostic tests and sent the results to his console. Her report included an adjustment that would create a potential three percent increase in crystal efficiency, and a small drawing of a smiling leokit with a crim-bar. He groaned, then reported back with, “We’re ready to go when you are.”
The Niham strode confidently across the command deck, stopping to stand in front of the huge vid screen at the front of the room. All around him were his crew, made up mostly from the Ashi, Awakened, and Kasurians. “Let’s get this show started.”
 
 
Jaym sat with a bowl of Tony the leokas cereal in front of her. It wasn't just a catchy advertising slogan - it really was great. She and Elizabeth had worked together so much in the engineering section of the Porkchop Express that they had become close, often spending their free time together. Indeed, Elizabeth currently sat opposite her, carefully rebuilding a power coupling and occasionally tapping at her datapad. Shortly after the results of her most recent tap played out, Elizabeth paused her work on the power coupling. Without speaking, she held up her datapad so that Jaym could see.
On the screen was Tony and his mate Jolie, and Skeena’s voice could be heard excitedly talking about collecting urine samples from the female. Jaym screwed up her face at first until Skeena announced the pregnancy test was positive. Tony was going to be a father! She couldn't contain her joy and screamed loudly, grabbing the screen and running all the way to the bridge to show the others.
Ranjaz was stretched out across the captain’s chair as Jaym burst in, and didn’t open his eyes until she began shaking his leg. Even then he didn’t pay much attention. “I told you not to let Elizabeth play with any more systems till after the mission.”
She blushed slightly, as their last improvement had inverted their water treatment system and blown six power couplings. "It's not that!" she said, holding up the datapad and starting the video. "Look!"
At the first syllable of Skeena's voice, Ranjaz sat bolt upright. The video held his full attention, and when Tony's impending fatherhood was announced the Kittran's whoops of delight could be heard all through the Porkchop Express. He reached underneath his seat and retrieved a small, fluffy bed, then picked up Aiov. Ranjaz led his unusual dance partner in a quick spin of joy before replaying the GalacTube video for her. “You’re going to be an Aunty!”
Eruwenn leaned back in the large seat that had once been Embar’s. “I didn’t think they were related?”
The Kittran nodded. “Aiov is Tony’s sister. Aaron adopted them both, and that’s how human families work. They just keep adding members, like a Dular adding shells to its burrow. Family is family.”
Cygna pressed a few buttons on her Navigator terminal, moving the video to the main screen as well as starting it over. “I still can’t believe you keep one of these under your seat. I mean, it’s a leokas!”
Ranjaz held Aiov up and they briefly rubbed noses. “Just a little one!”
The Anatidae laughed. “I can see living with the human has had quite a profound effect on you.”
With one of his trademark grins he held Aiov out towards Eruwenn. “Wanna nose rub?”
"Ah," the councillor said, shrinking back from the offer, "despite her size she is still a predator, and I am not quite ready for such a close encounter.”
From the pilot seat Ripley stood, taking Aiov from Ranjaz. “She is not a toy.” She briefly snuggled the tiny leokit to her chest, then passed her to Jaym. “Take her for food and exercise; she must grow up strong.”
Jaym also cuddled the wriggling Aiov close, and not just because the little leokit was adorable. Aiov had tripled in size, and was becoming a bit of a handful. “Thor was preparing her food; I’ll take her down to him.”
Once the junior engineer had left, and Ripley returned to the pilot seat, Ranjaz began tapping on the console in front of him. “Looks like we’ll be free to take the shuttle down to the surface with the next group.”
Cygna drummed her fingers on the arms of her chair. “I didn’t realise it would be so busy.”
Ranjaz shrugged. “There was a quake on the fourth planet, so mining colonies are shut down while the nerds poke around. Along with that, we got three big freighters waiting for resupply. That’s a lot of bored folks looking to kill time.” Ripley grunted, prompting a chuckle from the Kittran. “You don’t approve of their choice of leisure activity?”
After their few cycles together Eruwenn was already learning a lot about her shipmates. Ripley, for instance, wasn’t one for talking. She decided to interject before the Captain irritated her too much, as they would need her focus soon enough. “Gambling and pleasure palaces are not to everyone's taste, of course, but these sorts of things are covered under local governance.”
Without skipping a beat Ranjaz replied, “I know that’s the official line, but you sure as shit have tax codes for all of it. If you want to look down on folks, don’t pretend you aren’t profiting from it.”
Cygna, ever defensive of her mentor, jumped in. “That’s a bold statement for someone who never paid a credit in tax until it was automatically deducted from his Galactic Federation pay.”
Ranjaz laughed, then continued, keeping his voice care-free. “Taxed on what? I never owned anything.”
Eruwenn could see the trap her junior was walking into but decided to let this be a learning experience. The Kittran was wily, and the Anatidae found him entertaining. Cygna, as she had predicted, scoffed at his claims. “I’ve read your file. When you were arrested you had a ship, five shuttles and thousands in valuable goods confiscated.”
“Exactly!” His eyes lit up as he cornered her. “It was confiscated because it was stolen, so I didn’t own it. Imagine a world where you can keep stolen goods if you pay tax on them. Even I think that’s crazy.”
The Fae’Dan paused, and the anger evaporated from her voice as she realized what he had said, replaced by a slightly impressed tone of surprise. “Well, maybe, but… Really? You stole all of it?”
Ranjaz shrugged. “Or won it. I’m pretty good at Dalcho.”
Cygna perked up. “I play Dalcho myself, we shou-”
“No,” Eruwenn interrupted. Some lessons were too expensive. “Do not play Dalcho with someone who can get free priority entry permits to a casino.”
The former operative shook her head. “I’m a great player, you’ve seen me in the council chambers. I took that Ley’Rulian trader for five hundred credits.”
The Anatidae smiled kindly. “And he had five shuttles when he was arrested.”
Cygna slowly turned from Eruwenn to Ranjaz, noticing his grin and the sparkle in his eye. It was most definitely the smile of a predator. He gave a little chuckle. “Don’t worry, it’s been a long time since I played. No gambling on Galactic Federation ships, you know.” He laughed again. “Oh wait, you read my file.”
The Fae’Dan nodded. “Perhaps we should focus on the mission.” She gave a slight bow to Eruwenn before returning her attention to her console.
Ranjaz looked at Eruwenn and stuck out his tongue. “Don’t ruin my fun!”
The Ambassador smiled. “I don’t play Dalcho, but there is a human game called chess I quite enjoy. Perhaps we could play sometime?”
The Kittran gave a nod. Keeping his voice neutral, he replied. “I don’t know that one, but there’s another human game we could try. Poker?”
"We have permission to dock at the holding ring and send down a shuttle," Ripley abruptly called out. "Let’s get this whatever it is and make the rendez-vous.”
Both of Ranjaz’s fangs showed as he grinned. “If we’re going to pull a job on Chisola Prime, first you’re going to need to look the part!”
 
 
Aaron walked down the corridor of the Hive ship, the strange spiderlike creature trailing behind him as he followed one of the corpse vines as it receded deeper into the ship. He turned and watched the creature, which shrank back from him and crouched low to the ground. “I’m sorry I kicked you. You simply startled me; you don’t have to hide.”
The lighting never changed in the endless corridors of the ship, and only the most uninteresting of doors deigned open for him. At this point, he had lost track of time completely. Through perseverance he’d made several important discoveries. The bulbous shapes in the flower vase room were seats; he was fairly certain of that after finding another room with bodies sitting in them. The vines that came for them were the ones he was now following, and by now he must have seen hundreds of dead Hive.
The second discovery was that the Hive came in a variety of shapes and sizes. There were two main ones, as far as he could tell, and the first were the four legged kind that had so kindly thrown him in the rejuvenating jelly bean. The second was bipedal, and looked a hell of a lot meaner. While the ones he deemed workers looked somewhat like ants to him, in shades of reds and browns, the second type looked much more commanding. Their carapace had thicker layers of armour in green, gold and red, and was spiked at the shoulders and joints. Even their legs had spines and to top the look off their heads were much more angular. Whether they were soldiers, commanders, or something else, he didn’t know. Through observation of the corpses he had discovered the most confusing feature yet: a strange section in the centre of their abdomen that was filled with what seemed to be a grey fluid.
Ahead of him, not skittering away like the rest, was an aphid that no longer emitted a pale green glow. Something whooshed overhead towards the slow and sluggish aphid, and Aaron instinctively threw himself to the ground before he realized what it was. "That's how you get kicked!” He stood up, brushing himself off. “Fuck, that scares the ever-loving shit out of me every fucking time.”
The huge creature looked up at him and whined as it munched on the sick aphid. He was probably imagining the apology in its eyes, but Aaron still shook his head. “I know, I know. It’s your job. They clean the floors, you keep their population healthy. Just stop leaping over me like that, fuck. I’m going to have a heart attack.” It whined and backed away from his angry words, and he tried to keep his voice to calmer tones. “Don’t be like that. I’ve told you enough times.”
When he looked down the corridor again, the retreating corpse vines had disappeared around a corner. Aaron began to jog after them, and after he'd put some distance in he heard the pattering footsteps of his terrifying shadow. He tried to pay it no mind. Once the vines were back in sight he slowed and followed behind them, singing his direction song quietly to himself. “Left, right, straight. Left, left, right. Straight, straight, left, left. Right, right, straight, right, right.”
The ship was massive and, other than some areas smelling funkier than others, there was no variation in lighting, decoration or layout. The song was his map back to the rejuvenation pod, which was his only safe source of hydration. His companion padded along behind him, a friendly nightmare to accompany him on his seemingly endless journey. “We really need to give you a name.” He wished he had his phone with him so he could channel all his nervous energy into making a video. “The audience demands a name. Plus, I won’t be able to sell merch without one.” He turned and looked at the creature. “I’ll probably have to create space-halloween first, or maybe I’ll get lucky and find that you’re cute to some species.”
Aaron returned to following the corpse vine, waving a hand high as he spoke, gesticulating to the heavens. “The name is what matters: a good name makes all the difference.” He began seriously pondering the naming matter. “Aragog, Shelob; you know, lean into your size for a characterization. But then again, that's not really going to make people like you.” He looked back over his shoulder as the unnamed beast trotted happily behind him. He assumed happy, at least. It now tended to make an odd gurgling noise after eating, and it roamed closer to him than before. “You know, I never got to name Sassie – she’s my dog. I told you about her yesterday, or the day before.” He really was losing track of the days he’d been here. “I got her from a rescue. She was skinny, and so damn angry, with scars on her legs and under her fur. I had to have special visits before I could keep her. Prove I was worthy.”
Talking helped take his mind from the gnawing emptiness in his stomach. Hydration and nutrients osmotically obtained from some weird pod were nowhere near as satisfying as a burger and a cold beer. “Her first visit, she had a rubber ball. It was her only possession, and she loved it.” There was a touch of pride in his voice. “Took me an hour before she gave it up to play. The lady from the rescue centre said I was the first.” He choked up, blinking back tears. “Anyway, couple more visits and she got to stay. Crazy dog was such a handful. She once tried to climb a tree to chase a squirrel. Got her legs over the first branch and just dangled, kicking her back legs.” He began chuckling to himself. “She once tried to jump through a car window; some guy was parked at the lights as we walked past.”
He was just chatting now, lost in his memories as he walked. “You know the type, loud radio, windows rolled down on a sunny day, annoying the shit out of everyone in the town. He tossed some litter out of his window and she just launched herself at him. Scared the life out of me at the time - funny as fuck now, of course.” He laughed again. “Then there were the swans. Man, were they not ready. She loved to swim – I told you that before – swimming and splashing was her favourite release. Well, that and chasing rabbits which is, kinda, how I ended up here. Anyway, she would just swim up and down, right past the ducks and stuff, somehow never interested in them. Then one summer these swans came along...” He paused, realising his new friend didn’t know what a duck or a swan was, or even summer, probably. Before attempting to explain, he realised they also didn’t understand english, so it really didn’t matter. “Anyway, swans being belligerent bastards, I called her out of the water straight away. Those mean white fuckers chased her all the way to shore.”
He turned around, now grinning broadly. “But, once her feet hit the ground in the shallow water and she was able to stand, did those sons of bitches turn and swim away as fast as they could.” He paused, trying to remember his original point. He really was very hungry. “Oh yeah, so trying to stop her fighting everything that moved meant I didn’t have time to teach her a new name. Figured it would be confusing to her. Sassie she was, and so Sassie she stayed.”
There was a tightening in his chest as he thought of her missing him. “Took a lot of years and a lot of time for her to get where she is now. I know Alexa will take care of her, but still, it’s my job, and I need to get back to doing it. She won’t understand…” He choked up completely, taking a moment to compose himself before clearing his throat and returning his monologue to its original course. “Anyway, names. Names matter.”
“Maybe you’re a girl monster. Charlotte?” He shook his head. That name just didn’t seem fitting. “We could call you Peter Parker? Although, you’re more of a man-sized spider than a spiderman... Parker Peter? Then again, big, scary spiders say one thing to me. Australia. You like to jump, we could call you Roo? Or, how about Ozzy? Or Bruce? Hmm, that’s a sharks name though… can you swim?”
His train of thought derailed suddenly as he saw an open door ahead of them through which the vines were receding. The pair of them continued walking behind the vine until it disappeared into the doorway and Aaron ran forward, pulling something from his pocket. He’d been saving the foil wrapping from the ration bricks, folding them together to form a wedge. He jammed his makeshift door stop under the bottom corner of the door as it began to slide shut. It ground to a halt. “Boom! Told you it would work.”
He stood and finally looked into the vastness beyond. Through the doors was, somehow, a rolling meadow, complete with trees, giant mushrooms and plants he had no name for. Vines were also everywhere, receding further across the great wilderness. “What the hell? I thought I was on a spaceship? Am I underground?”
Staring intently at the sky, he stepped onto the deep moss beyond the door. He looked at the wall around the interior and saw it was rock, and more plant life clung to every crack and crevice. As he walked slowly forward his eyes followed the vine as it headed for a large, colourful, monolith. He approached and saw that its shape was similar to the vase flowers. He watched as the corpse vines deposited their cargo on top of the monolith. Not on, he corrected himself;they were dropping inside.
He looked back to the door, nervous that it might close and lock him in. A large black shadow lurked just beyond the door, and he was torn. Should he explore this 'outside' world, or retreat to the place where he at least had the rejuvenation pods? He looked up at the sky, basking in the warm and invigorating embrace of the sunlight. He blinked at the brightness, being cautious to not look at the sun directly, and something else suddenly caught his eye. It was, incredibly, a door. A door that floated in the sky.
The thing about human eyes is that they might be easily fooled, but a shift in perspective can easily change what you see to something entirely different. Aaron was looking up at a ceiling, like the one in the Atrium back on the Azrimad, but a hundred times more convincing.
Once back inside the doorway he watched the spiderling he was beginning to think of it as a friend dancing back and forth a short distance away. It seemed… happy. “Ok buddy, I’m back.” Aaron’s stomach made a loud gurgling sound and he rubbed it, trying to squeeze the hunger away. Fingers found muscle easier than usual, and he knew he was definitely losing weight. “We should head back. I need sleep.” He thought for a moment and made a final decision, bending down to pull the foil wedge clear. “I doubt there’s a communicator or command deck in there. Let’s go home, Ozzy.”
The trip back was uneventful, Aaron sang his direction song as they navigated the labyrinth. A few more aphids were snacked on by his leggy companion, but his own legs were heavy by the time he was almost back to the jelly beans. Despite being exhausted he had made two stops to create another pair of flower vases for the aphids, as well as scattering a ration brick as he passed by. The aphids waited, as they always did, till he and Ozzy were far enough away before enjoying his bounty. Still, the human derived satisfaction from their presence.
Exhausted and weary, Aaron was glad to finally make it back to the room he was reluctantly calling his temporary home. As the door to the rejuvenation pod slid open he was met, forcefully, by the barrel of an energy rifle. Unfortunately for Aaron, due to a considerable height difference, the barrel had struck him squarely in the groin, and he instantly fell to his knees. He came face to face with his attacker with tears in his eyes, clutching his tenderness and coughing. From the other being came incomprehensible yelling, as well as a lot of gun waving. Also, there was coughing.
Aaron, eventually mustering enough self-presence to do something other than deal with the after effects of the gun-to-groin encounter, wiped the moisture from his eyes and tried to butt in to the one-sided conversation. "Relax! I'm the one who just got snookered in the fucking balls, here! Why in the world are you so mad?"”
The gun was pressed to his forehead by the tiny attacker, who shouted something unintelligible with their black eyes focused on him. They paused to cough, then stepped back, glaring at Aaron until they seemed to feel comfortable enough with the situation to take one hand off of their weapon and pull out a datapad. They held it up, and Aaron frowned at the familiar but still unintelligible colours that swirled on the screen. Then a small vent at the bottom of the device squirted out a puff of sickly sweet scent.
Aaron pulled back from the odour. "What the fuck was that?"
With some distance between them, the human finally got a good look at his opponent. They were barely waist-height, furry, with a long nose and dark banding across their brown fur. The banding was heaviest across their eyes and although that’s where the similarities ended, it was enough for the human’s brain to forge a connection. “Listen, Rocket, there’s a virus on this ship. You need to get in the jelly bean. Trust me.”
The rifle was thrust at him shakily in one hand, the tablet again was raised and a swirl of colours and shapes greeted him. “I don’t speak fucking winamp plugin!” On the wall behind his captor Aaron spotted a dull orange aphid, struggling to climb the wall. He smiled as he slowly leaned to one side. “Have you met Ozzy?”
The huge arachnid leapt over them both, causing the newcomer to blindfire at the wall. Aaron seized his chance and snatched away the weapon. He grabbed the newcomer by the front of their armoured uniform and slammed them to the ground. They cried out in pain and began their incomprehensible yelling once more. The accompanying coughing fit was bad, and Aaron dragged them to their feet. Realising that his solitude had caused him to revert to English, he switched back to galactic standard to offer a warning about the disease. “You’re going to die!”
A shocked look crossed their face as the human effortlessly lifted them and slam dunked them into a blue jelly bean. Ozzy gurgled happily through his aphid crunching. Aaron snatched up the energy rifle, but found it was difficult to hold due to its small size. He leaned over the jelly bean, noting the occupant drifting off to sleep.
Hunger and tiredness were forgotten as adrenaline flooded his system. There was no way the newcomer was alone. He left the pod room to begin searching, and Ozzy seemed to pick up on his intention and followed behind, keeping close to the human. “Good boy!” He had no idea what prompted it, likely some automated response, and it was as though he watched his movements from outside of his body as he reached back and gently scratched the arachnid's head. He was rewarded with happy gurgles, or at least that's what he hoped the noises were. “You did good back there.”
He made his way along the corridor towards the same airlock he had once chosen as his final exit. His recent suspicion proved correct as he heard a strange sound up ahead, as if someone was running a wet finger around the rim of a glass. He carefully leaned around the curve and saw another figure, dressed in the same uniform as the first. No fur on this one, although they were equally small in size, and they somehow looked like they were made of glass which couldn’t decide on a colour.
This time he remembered to use galactic standard. “Keep your hands where we can see you. We’ve got you surrounded!” The figure was clearly startled, as the ambient resonating noise began varying wildly in pitch at the same moment as their colour shifted to a solid blue. Aaron cursed. He didn’t have a translator, having instead opted for learning standard and winging everything else. The whole federation knew standard, so he hadn’t truly considered getting the implant. “Something is wrong with our translators,” he continued to bluff. “Do you speak galactic standard?”
A datapad was hastily pulled from a pocket, and as buttons were pressed the resonating sound became more rhythmic. From the datapad sprung noises. No, it was a voice! “Why do you speak Procyon? Where is Commander Bertolannixostraphes?
Aaron began relaxing at the situation he found himself in, but inside he was brimming with joy. Finally, he could talk with someone! “There is a virus on this ship, and many are dead. If your commander is the raccoon-looking guy, I got them into a healing pod. They’re going to be fine.” Under his breath he added, “probably.”
The resonating began and shortly afterwards the voice translated, “Who are you? Why did you not answer our communications.”
Opting for honesty in the hopes of leniency, Aaron stepped into view. “I’m a passenger. I don’t have access to the ship's systems.” The newcomer was looking at the tiny gun, so the human tossed it forward. “I didn’t know if you were friendly. I can take you to your friend, and you should probably get treatment as well.”
The now-orange alien walked forward, their movement accompanied by the strange sound of ceramic plates rubbing together. “That won’t be a problem, we Tricinic do not catch meat diseases. I am Tsy'lo, take me to the commander.” They turned to look behind them. “Where are the others?”
Aaron pointed to Ozzy. “It’s just us two.”
Colours swirled and the small glass person thrummed. The datapad spoke, “You are the last human, the Ambassador. Correct?”
Turning and gesturing to be followed, he began to lead the way to the rejuvenation room. “I am the first human, Ambassador Aaron Cooper, professional bounty hunter. Just call me Aaron. Are you the rescue party? Is Alexa here? Did she bring Sassie?”
It took a moment for the translation to come back. “I don’t know those names. We are the Special Tactics and Rescue Squad and we responded to distress calls and found this ship. Adrift.” They had walked a little way when Tsy'lo stopped and regarded Ozzy, who was still faithfully following behind. “Why does the achalo follow you?”
“Ozzy?” Aaron shrugged. “I think he was lonely. So, were you sent into Hive space to find me, or are you on some top secret mission? You aren’t with the Sentinels, are you?”
“Lonely? But it is an achalo.” Tsy'lo was confused and their colour visibly swirled. “Why would a rescue mission be secret? And, we weren’t sent, we were already here.”
Now it was the human who was confused. “Like spies behind enemy lines? Is that why you are in Hive space?”
The Tricinic hummed at a higher frequency. “It is our space. We are the Hive!”
 
 
Admiral Pelar of the third fleet stood in the centre of the training mat. On the floor around her were four tough looking Ashi, while a fifth was now squaring off against her. She blocked the jab and the surprise knee strike that followed, turning effortlessly to bring her elbow to her opponents ribs. With another deft turn she was behind him and kicking his knees forward. He tried to roll clear but she had anticipated the move and, as he rose, her spinning boot struck the side of his head.
“Nice try gentlemen.” She walked away and caught a towel thrown by the drill instructor. “That last one has potential,” she said, and the drill instructor nodded. “Next time, I expect at least one of them to land a hit. If not, I’ll have you in the ring instead, to make sure you still have what it takes.” She saw the fear in his eyes. “I accept nothing but the best from the Third Fleet.”
The medics ran onto the mat as she dabbed at her forehead, and she spotted Jar’Bek sitting on a bench nearby. She walked over to him and he stood, straightening what was no doubt an extremely expensive suit. “From one disappointment to another.”
The lawyer smiled. “Imagine only seeing your son when he is paid to be in your presence,” he countered.
She smirked. “Your tongue is still your most deadly weapon.”
He nodded. “Ah, but it must make you proud to see me make use of the things you taught me.”
Her face twitched. “I taught you to be a true Ashi, a soldier. I taught you to respect-”
Jar’Bek held up his hand. “I’m here on my client’s business, not yours. And, as I am paid a considerable sum per gal, let us not waste their money on matters that are concluded.” He enjoyed the irritation on her face. “I am here to finalise the amnesty treaties, and conclude your membership as citizens of Earth.”
The Admiral held up her hands, looking down at her combat training clothing. “I must shower and change first. Please, wait for me in my private office.” She smiled politely.
“No.” His smile seemed to hover as if it was a mask that could slip at any time. “You may have disowned me, but I still remember your tricks. You knew the time of our meeting; you had me brought here so you could intimidate me with this display of aggression. Then you ask me to wait in your office amongst your memorabilia and trophies.” He watched the anger behind her eyes. “You really think these tired old tricks will work on me?”
She sneered. “At least you remember something.”
“Oh, I had the scars removed, but I kept the lessons.” He walked away. “My client's time is valuable and I have scheduled a meeting with the other fleet Admiral’s for later this cycle. Since we have no time for your games, let us go to the briefing room. My team is already set up. If you wish to shower, know that it is more of your negotiating time you are wasting, and I do so hate waste.” He collected his briefcase and walked out of the room.
Captain Loring hurried after Jar’Bek, catching him as he entered the elevator. “You sure you want to antagonise the Admiral like that?”
He leaned back against the wall of the elevator and relaxed, letting out a small sigh. “A little negotiating trick a Kittran taught me. Anyway, she is no longer my Admiral.”
Elora’Tan leaned back on the opposite wall. “She is your mother, Jar.”
“Ha.” Jar’Bek laughed. “She disowned me. This is the first contact we’ve had in I forget how many celes. Her first thought is to try and intimidate me with that display. She likes to beat on cadets, she likes to cause pain, and she wanted me to watch.”
Loring gave a weak smile. “It forges strong soldiers. We can’t afford weakness.”
The elevator stopped and Jar’Bek took a step closer to Elora’Tan. “You think it was weakness that made me leave?” He didn’t let her answer, turning and exiting into the hallway. His voice now resonated with authority as he growled, “In case you people have forgotten, the Ashi will operate under the same rules as the rest of the colony. My mother is not the law... I am the law.
 
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Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

[USA] [H] Nintendo, PlayStation, Dreamcast Games, Consoles, Accessories [W] Similar-Value Trades

Bundles take priority.
New Stuff
Cleared out a ton of things that haven’t moved for what seems like years. Picked up a bunch of Wii stuff, check out that section if that’s what you’re into.
Nintendo Collectibles
Title Condition Notes
Paper Mario: The Origami King Origami Set Sealed They are these ones
Super Mario 3D All-Stars Poster Set New They are these ones
Super Mario Bros. 35th Anniversary Pin Set #1 Sealed They are these ones
Super Mario Zipper Case New It's this one
Nintendo Switch
Title Condition Notes
Console 32GB Nintendo Switch New New model with neon red/blue Joycons. Includes a code in the box for MarioKart 8 Deluxe & 3 month subscription to Switch Online service.
Atelier Ryza: Ever Darkness & The Secret Hideout Sealed Picked up an extra copy to keep sealed during the recent restocks. Figure if someone else will open & play it, might be a good token to trade.
Fire Emblem 30th Anniversary: Shadow Dragon & the Blade of Light New Brand new, ordered an extra in case one got canceled. Neither got canceled.
Ys VIII Cart & Case Only Adventurer's Edition, however it doesn't have any of the inserts. Just the case and the cartridge.
Nintendo Wii/U
Title Condition Notes
Console WiiU Used Black 32GB console. Very nice shape. Includes the OEM power supply & sensor bar, gamepad (in excellent condition -- no stylus or original charging brick, but it will come with a USB-to-gamepad cable. It doesn't work nearly as well at charging the gamepad, I'd recommend picking up an OEM charging brick/cradle if you don't already have one).
Console Wii RVL-001 FPNW Reads GameCube discs and will read Wii discs but won’t go past the loading/boot-up. Thinking the laser is dirty. Everything else works great, I'd consider it an exceptional candidate for softmod. Includes all OEM hookups (A/V, power brick, sensor bar), but no Wiimotes. Happy to softmod if you'd like.
Wiimotes Accessory I have 6 total Wiimotes, 2 black (both have Motion+ built in) and 4 white ones. All in varying condition. Let me know if you want pictures. I also have 2 white nunchaku.
Guitar Hero Guitars Accessory I have a total of 6- 3 Les Pauls (none have the Wiimote port cover), 2 red & white GH5 models, and one sunburst World Tour model. All tested & work, except one of the Les Paul tilt sensors doesn’t function, and you have to press hard on green to get it to go on one of the red & white models.
Backyard Baseball CIB Tested & working
Big Beach Sports CIB Tested & working
Bigfoot Collision Course CIB Tested & working
Cabela’s Big Game Hunter 2010 CIB 2 copies for some reason. Both tested & working
Cabela’s Dangerous Hunts CIB Tested & working
Cabela’s Dangerous Hunts 2011 Special Edition CIB Tested & working
Cold Stone Creamery: Scoop It Up CIB Tested & working
Disney Pixar Cars CIB Tested & working
Iron Man CIB Tested & working
Just Dance 3 (Wii) CIB Nice shape
Just Dance 4 (WiiU) CIB Nice shape
Just Dance 2016 (WiiU) CIB Nice shape
Kawasaki Quad Bikes CIB Tested & working
Looney Tunes ACME Arsenal CIB Tested & working
Madden NFL 12 CIB Tested & working
Mario Kart Wii CIB Tested & working
New Super Mario Bros. Wii CIB Red box variant. Tested & working
Rapala Tournament Fishing CIB Tested & working
Redneck Jamboree CIB Tested & working
Super Mario Galaxy CIB Manual is a bit tattered at the top corner. Tested & working.
WiiPlay CIB Tested & working
Wii Sports Resort CIB Tested & working
Nintendo (3)DS
Title Condition Notes
Console Zelda Edition DS Lite Refurbished Nice overall condition, the top hinge was cracked so I had to replace the top housing, but everything else is original. I'll include the original top housing if you want it, too. Pics
Console Parts DS Lite FPNW This is a bag of leftovers from a couple of housing swaps. Bad top casings, cracked top LCD, broken power slider. Surprisingly, the other things all work great on one of them. Lots of decent parts to harvest. Battery, cartridge reader, metal hinge, bottom housing, bottom screen, etc. Pics. I also have the housing and buttons leftover from the other one I shell-swapped, it's black & blue. Ok condition overall.
Console Black DSi Used Nice condition, has CFW installed.
Action Replay Max DS Loose No cable included
Nintendo Gamecube
Title Condition Notes
Accessory Action Replay Loose No disc or cable
Extreme-G 3 CIB Nice condition Pics
Hunter: The Reckoning Loose Tested & working
Legend of Zelda, The: Twilight Princess (FPNW) CIB It works in the 2 Wii’s I tried it in as well as 3/4 of my personal GameCube consoles. It seems like it has an issue that makes it need a stronger laser to read, but it’s not a lost cause.
Timesplitters 2 CIB Tested & working
Playstation Portable, Vita
Title Condition Notes
Console PSP 3000 Used Tested & working. Now it has a new battery as well as battery cover on the back. It also includes a Sony M2 Duo adapter, and a 4GB M2 card. The screen has some scuffs on the left side, not visible while playing but they're definitely there. Also includes an aftermarket charger.
Blazing Souls – PSP Loose Tested & working
Coded Arms – PSP CIB Nice condition
Darkstalkers Chronicle – PSP Loose Tested & working
Disgaea Infinite – PSP Loose Tested & working
God of War: Chains of Olympus – PSP Loose Tested & working
God of War: Ghost of Sparta - PSP CIB Tested & working, very nice condition.
Hard Rock Casino – PSP CIB Nice condition
Kingdom Hearts: Birth By Sleep - PSP CIB Tested & working, very nice condition.
Madden '06 – PSP Loose Tested & working
Marvel Ultimate Alliance 2 – PSP CIB Tested & working
Midnight Club 3 – PSP CIB Nice condition
Little Big Planet - PSP CIB Tested & working, very nice condition.
Lord of Arcana - PSP UMD & Case only Tested & working, very nice condition.
Spectral Souls – PSP Loose Tested & working
Star Wars Battlefront 2 - PSP CIB Tested & working, very nice condition.
Wild Arms XF – PSP Loose Tested & working
Worms: Open Warfare – PSP CIB Nice condition
Persona 4 Golden - Vita Loose Tested & working
SEGA Dreamcast
Title Condition Notes
OEM White controller Accessory Tested & working
Intec Purple Controller Accessory Tested, works fine
Buzz Lightyear: Star Command Disc only Tested & working
Centipede Disc only Tested & working
Chicken Run CIB Great shape
Dave Mirra's Freestyle BMX CIB Great shape
Disney's Dinosaur CIB Cracked case edge
Jeremy McGrath Supercross Disc only Tested & working
NFL Blitz 2001 CIB Great shape
Quake III Arena CIB Great shape
Resident Evil: CODE Veronica Discs & aftermarket cases Tested & working
San Francisco Rush CIB Great shape
Sega Bass Fishing CIB Great shape (Sega All-Stars)
Sega Smash Pack: Volume 1 Disc & case, cracked front lid Tested & working
Sno-Cross Championship Racing CIB Great shape
Super Runabout: SF Edition CIB Great shape
Tomb Raider Chronicles CIB Great shape
Vigilante 8: Second Offense CIB Great shape
Virtua Fighter 3tb Disc & aftermarket case only Tested & working
WWE Royal Rumble CIB Great shape
WANT
Chrono Trigger (SNES) - I have my childhood cart already, but I'd be interesting in picking up the box & all the inserts if you have them
Pulse 3D Headset (PS5)
Original hard case for PS Vita Slim - my kid broke the hinge on mine and the Amazon replacement is... not good.
Castlevania (GBA) - Looking for all 4 games: NES, Aria of Sorrow, Harmony of Dissonance, Circle of the Moon. Double pack would be great, too.
Mega Man Battle Network games: Network Transmission (NGC), MMBN 2 (GBA), Battle Chip Challenge (GBA), MMBN 4 : Blue Moon (GBA), MMBN 5: Team ProtoMan & Team Colonel(GBA) & Double Team DS (NDS), MMBN 6: Cybeast Gregar (GBA)
Dreamcast OEM Memory Card, Quality Games (Sonic Adventure 2, Skies of Arcadia, etc.)
NES/SNES/N64/GameCube/Switch Offers Note: I currently have most first-party/major release Switch games. Feel free to still offer, though. No interest in Amiibo or Amiibo Cards.
submitted by ebudd08 to gameswap [link] [comments]

[OC] Vegas Pulls a Fast One at the Expansion Draft (An Alternate Reality)

(Previous parts of this series include: Jack Eichel Takes Over the Sabres, Jim Benninging the Canucks, Mike Milburying the Islanders, Don Cherry Drafts the Leafs, Tom Wilson-Proofing the Penguins, Dundon DIYs the Hurricanes, Re-Chiarelling the Oilers, Moneyballing the Sens, Covertly Tanking the Wild, and Frenchifying the Canadiens.)

https://preview.redd.it/4jom5v4fozv51.jpg?width=1136&format=pjpg&auto=webp&s=84718db72ccc97995974e501ccec3f65c931deb0

Part I

It’s June 18th, 2017. There are three days before the National Hockey League’s first expansion draft in seventeen years, and the boardroom of T-Mobile arena, the future home of the Vegas Golden Knights, is buzzing. Months of scouting, speculation on who might be available, and discussions about possible trades are finally nearing their fruition.
Bill Foley, the team owner, steps out to grab another cup of coffee when a thought suddenly strikes him. He works it around in his brain for a second, then runs back into the boardroom. A pro scout who focuses on goaltending is making his pitch to General Manager George McPhee.
“...Well, if we don’t take Grabovski, Jaroslav Halak is available as a potential backu-“
Don’t you DARE speak that bastard’s name to me!” McPhee screams. He quickly snaps out of the PTSD flashback that the goalie’s name inspired and moves on. “We’ll take the centre from them and... what about that Rangers backup instead? That Raanta guy?”
On the whiteboard behind them is a set of handshake deals that they have made, pending registration with the National Hockey League's office.
Anaheim trades: Shea Theodore for Expansion Draft Considerations. (Clayton Stoner)
Columbus trades: 2017 1st, 2019 2nd, jack johnson, for Expansion Draft Considerations (William Karlsson)
Florida trades: Reilly Smith for Expansion Draft Considerations (Jonathan Marchessault) and a 5th round pick
Minnesota trades: Alex Tuch for Expansion Draft Considerations (Erik Haula) and a 3rd round pick
New York trades: 2017 1st round pick, 2019 2nd round pick for Expansion Draft Considerations (Mikhail Grabovski)
Tampa Bay trades: Nikita Gusev, 2017 2nd, and 2018 4th for Expansion Draft Considerations (Jason Garrison)
Winnipeg trades: 2017 1st round pick and 2019 3rd round pick for Expansion Draft Considerations (Chris Thorburn) and Columbus 1st
Foley interrupts the goaltending conversation - this can't wait. "George, can I talk to you quickly?"
They take a sidebar. "George, I just had a thought. These deals you made - you just traded 'expansion draft considerations,' right?"
"Yes, we'll select the player that they want us to."
"But what if you don't? What if you just take whoever you want? Would it be against the rules?"
"I... well...no. Technically we could do that. But it would be dishonest and would make everyone furious at us."
"So? I didn’t buy an NHL team to make friends. I bought an NHL team to win a Stanley Cup, and also to let people know that I went to West Point. Did you know I went to West Point?”
“Yes Bill”
“I trust you George. Now go out there and get me a championship.”

Part II

Tensions are high in the green room on June 21st. General managers are walking in and out to greet and chit-chat with George McPhee and Bill Foley, the newest members of their exclusive fraternity of NHL executives. They laugh and exchange stories: Joe Sakic tells them about the gas leak in the Pepsi Centre that they noticed as soon as the season was over; Peter Chiarelli asks them to give him a call if they draft a right handed defensive defenceman (because that Draisaitl kid isn't really working out); John Chayka asks them if they're hiring. McPhee is having a hard time keeping things light and friendly, knowing that he's about to betray all of these men. Just submitting an offer sheet is enough to get you kicked out of the GM Secret Santa, let alone dishonesty at this level.
Gary Bettman walks into the green room excitedly. “Bill, George, I am so excited for us to get going. Everyone in this building is so energized, I even just saw Evgeny Kuznetsov doing some smelling salts in the bathroom!"
~
The Las Vegas Hard Rock Hotel and Casino is packed with new Vegas Golden Knights fans. The award show itself is highlighted by the best NHL.com intern-written jokes that unpaid can buy. Host Joe Manganiello is dutifully following the Jack Johnson model on stage: he might be bombing out there but boy is he eating up minutes. After Brent Burns finishes his Norris trophy victory speech, and the PA quickly wipes the crumbs and beard hair off the microphone, the time has come for Vegas’ first picks.
"From the Anaheim Ducks, Vegas picks…”
McPhee looks out at the smiling faces in the crowd. He sees Bob Murray, sitting with his plus-one for the evening (Randy Carlyle). He sees Jim Rutherford trying to turn his blaring ringtone off with his screen brightness turned up all the way. He sees Lou Lamoriello, sitting with a slightly less murderous look in his eyes than usual. He knows that the friendships he has fostered with all of these extremely normal and competent people will never recover from what he is about to do. He takes a deep breath.
Josh Manson!"
The Vegas fans go wild. The attached trade is announced too: they have picked up Shea Theodore in exchange for “draft considerations.” The general managers’ faces contort with fury as it dawns on them what has happened. Things only get worse as McPhee and Foley continue to announce their picks.
Instead of taking Erik Haula from the Wild, they take Matt Dumba. And they still get Alex Tuch.
Instead of taking Mikhail Grabovski from the Isles, they take Brock Nelson. And they still get a 1st and a 2nd.
Instead of taking Jason Garrison from the Lightning, they take Yanni Gourde. And they still get Nikita Gusev.
~
After the show, twenty-nine general managers storm the green room with murder in their eyes. Bettman tries to deflate the situation.
“Good evening gentlemen. I understand you’re upset, bu- Wait, where’s Jim Benning?”
“He got stuck in the revolving door somehow. But we have him on speakerphone.”
Benning's voice bellows out of Pierre Dorian's team-issued Motorola Razr.
“That was an embarrassment! A mockery! An insult to everything that hockey is supposed to be! Who even wrote those 'jokes' anyway?! And by the way, the expansion draft was bullshit too!”
Bob Murray’s face is an angrier shade of red than usual. “George you scumbag, we had a fucking deal! We only traded you Shea Theodore so that you would take Clayton Stoner!”
McPhee says “Well actually, Bob, the trade was made for “draft considerations.” And I promise you we really considered taking Stoner.”
The room erupts in anger again.
Garth Snow is irate as well: "You bastard, how could you take Nelson?! Resigning Tavares would've been a sure thing if you had taken Grabovski instead! I can't imagine how this franchise's cap situation could possibly be any worse!" Lou Lamoriello smirks.
Bettman sighs and tries to be diplomatic.
“Gentlemen, I’m sorry, but he’s right. It says in the transcripts of the official trade calls that the trades were made purely for ‘considerations’, not for the selection of specific players. There’s nothing we can do about that. That being said, George, per the NHL’s licensing agreement with EA Sports we will need to confiscate a few of your phones.”
The managers walk out of the room grumbling. On the way out, a confused Dale Tallon says “There's one thing I don't understand: If George went back on all those other deals, why didn’t he take Alex Petrovic from us instead of that Marchessault guy? And he still took that cap dump Reilly Smith from us too! What an idiot.”
~
The Knights’ players were already fired up by their respective teams’ willingness to let them go – now they’re extra motivated by everyone else in the league hating their guts.
Jonathan Marchessault – William Karlsson – Reilly Smith David Perron – Brock Nelson – Yanni Gourde Tomas Nosek – Vadim Shipachyov – James Neal Ryan Carpenter – Pierre-Edouard Bellemare – Alex Tuch William Carrier Brayden McNabb – Matt Dumba Nate Schmidt – Josh Manson Shea Theodore – Colin Miller Jack Johnson Marc-Andre Fleury Antti Raanta 
They claim the President's Trophy and the Stanley Cup in each of their first three seasons. The league's general managers conspire to exact revenge on these scoundrels, and all agree that Marc Bergevin should offersheet their best young players, a plan that immediately backfires when Bergevin inadvertently saves Vegas considerable negotiating time and helps them lock up their core at reasonable numbers. The Knights later find a loophole in the salary cap that allows them to add high-salary free agents seemingly at will. After they sweep through the bubble playoffs in 2020, it becomes clear that no other team can compete with them, and TV ratings hit a dismal low. Amid financial uncertainty caused by COVID-19, the National Hockey League officially folds in late 2020. Agent Allan Walsh, desperately trying to secure spots in the KHL for his stunned clients, soberly sums up the feelings of the hockey world:

https://preview.redd.it/q9p41mrmnzv51.png?width=560&format=png&auto=webp&s=5db5d08168a2c897b4f57e8473f73612f191398c
(Thank you for reading, it's been awhile!)
submitted by jfresh1999 to hockey [link] [comments]

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